The First Question we have to talk about is, which our basic maneuver unit will be. In the beginning of WWII this was clearly the Division, but already at the end the trend goes to smaller combined units in Brigade size, as they better suited the rapid mobile warfare of late WWII/CW. Basically the Division HQ takes the Position of the old Corps HQ as HQ Formation of three to four tactical maneuver and combat units.
Today the next step is to go one level down, so that the battalion is the main maneuver and combat formation.
If we take the 'brigade-solution', a brigade would consist out of battalion-components, with to possibility of individual independent battalions.
The only problem would be that we had also to change the whole WWII structure to battalion level, which will lead to immense oobs.
So we have to decide between a smooth approach between vanilla and our mod, or a new system with will fit the CW/Modern times.
I would prefer the brigade-solution
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The basic approach of the tech tree is okay, but I would like to smooth it clearly. E.G.: No three times research for the same standard infantry rifle and the possibly of different doctrine researches like HOI2.
I would suggest the following types of battalions:
I. Combat Formations:
- Irregular Formations
=> Militia
=> Partisans
=> Insurgents
=> Guerrilla
===> Last three as non-buildable to simulate different kinds of insurgency
- Infantry:
=> Food
=> Motorized
=> mechanized
- Specialised Infantry:
=> Paras
=> Mountain Infantry
=> Light Infantry
=> Marines (may also some kind of Heavy/Mechanized Marines to simulate USMC
=> Special/Elite Forces
- Cavalry
=> with Horse
=> Mechanized (Armored Cavalry)
=> AirCav
=> Air Assault (As moderner more heavier Approach of AirCav)
- Tank
=> Light (May Airborne, or a special Armoured Paras [May only as Company Formation])
=> Medium
=> MBT (as Successor of Medium | In difference to simulate the ongoing use of upgraded WWII medium typ Tanks in smaller country)
=> Heavy (Strictly Modernized to simulate British Conqueror/IS-3, etc)
=> Super-Heavy (Yeah, Germany and its uberheavy dreams...)
II. Combatsupport Formations:
- Artillery
=> Towed (May difference between old style and motorized units?)
=> Self-Propelled
=> Light (E.G.: Mortars, may airdropable)
==> Rocket versions of those? (Not sure if we could simulate through upgrade techs)
- Anti-Tank
=> Towed
=> Self-Propelled (more motortowed AT)
=> Tankhunters
- Anti-Air
=> Towed
=> Selfpropelled
=> Light
==> Rocket versions of those? (Not sure if we could simulate through upgrade techs)
- Helicopters
=> Pure AT Helicopters
=> Attack Helicopters
=> Reconnaissance Helicopters
=> Helicopter transported Infantry
=> Transport Helicopters (just logistic)
( => Naval Helicopters | as component for ships and cag unit)
===> General Question: May we should simulate the whole AirCav thing through those battalions?
- Pioneers
=> Normal
=> Light
- Reconnaissance
=> Light (To simulate food/horse/bicycle based formations)
=> Armored (More capable in fight as light)
=> Offensive (To simulate e.g. American Armored Cavalry Regiments)
===> The last both may collide with Armored Cavalry
- Logistical Forces ?
===> Or should those simulate through HQ and better stats of the units, as non sightable?
- Security Forces
=> Garrison
=> Military Police
=> Security/Counterinsurgency Forces
Other proposlas?
Today the next step is to go one level down, so that the battalion is the main maneuver and combat formation.
If we take the 'brigade-solution', a brigade would consist out of battalion-components, with to possibility of individual independent battalions.
The only problem would be that we had also to change the whole WWII structure to battalion level, which will lead to immense oobs.
So we have to decide between a smooth approach between vanilla and our mod, or a new system with will fit the CW/Modern times.
I would prefer the brigade-solution
------------------
The basic approach of the tech tree is okay, but I would like to smooth it clearly. E.G.: No three times research for the same standard infantry rifle and the possibly of different doctrine researches like HOI2.
I would suggest the following types of battalions:
I. Combat Formations:
- Irregular Formations
=> Militia
=> Partisans
=> Insurgents
=> Guerrilla
===> Last three as non-buildable to simulate different kinds of insurgency
- Infantry:
=> Food
=> Motorized
=> mechanized
- Specialised Infantry:
=> Paras
=> Mountain Infantry
=> Light Infantry
=> Marines (may also some kind of Heavy/Mechanized Marines to simulate USMC
=> Special/Elite Forces
- Cavalry
=> with Horse
=> Mechanized (Armored Cavalry)
=> AirCav
=> Air Assault (As moderner more heavier Approach of AirCav)
- Tank
=> Light (May Airborne, or a special Armoured Paras [May only as Company Formation])
=> Medium
=> MBT (as Successor of Medium | In difference to simulate the ongoing use of upgraded WWII medium typ Tanks in smaller country)
=> Heavy (Strictly Modernized to simulate British Conqueror/IS-3, etc)
=> Super-Heavy (Yeah, Germany and its uberheavy dreams...)
II. Combatsupport Formations:
- Artillery
=> Towed (May difference between old style and motorized units?)
=> Self-Propelled
=> Light (E.G.: Mortars, may airdropable)
==> Rocket versions of those? (Not sure if we could simulate through upgrade techs)
- Anti-Tank
=> Towed
=> Self-Propelled (more motortowed AT)
=> Tankhunters
- Anti-Air
=> Towed
=> Selfpropelled
=> Light
==> Rocket versions of those? (Not sure if we could simulate through upgrade techs)
- Helicopters
=> Pure AT Helicopters
=> Attack Helicopters
=> Reconnaissance Helicopters
=> Helicopter transported Infantry
=> Transport Helicopters (just logistic)
( => Naval Helicopters | as component for ships and cag unit)
===> General Question: May we should simulate the whole AirCav thing through those battalions?
- Pioneers
=> Normal
=> Light
- Reconnaissance
=> Light (To simulate food/horse/bicycle based formations)
=> Armored (More capable in fight as light)
=> Offensive (To simulate e.g. American Armored Cavalry Regiments)
===> The last both may collide with Armored Cavalry
- Logistical Forces ?
===> Or should those simulate through HQ and better stats of the units, as non sightable?
- Security Forces
=> Garrison
=> Military Police
=> Security/Counterinsurgency Forces
Other proposlas?