Fatherland II & Joint CW Tech-Tre

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Fatherland II & Joint CW Tech-Tre

This form is intended to be a platform for the developers of Fatherland II, a modification for Hearts of Iron 3, and those who are interested in contributing with ideas.


3 posters

    How to: Modify Border Setup

    Black Guardian
    Black Guardian
    Admin


    Posts : 192
    Join date : 2009-06-13
    Location : Saxony

    How to:  Modify Border Setup Empty How to: Modify Border Setup

    Post  Black Guardian Mon Mar 22, 2010 9:32 pm

    Hey all,

    I am writing this (hopefully) short guide to those who are willing to help but have no idea of the modding-aspects included and don´t want to try it with learning-by-doing. So, this short guideline shall help you to help us with our mod setup Smile



    Step 1 - Look for the provinces you have to change

    Open the screenshot provided by us and keep it open as long as you are working. Looking at it will help you.
    Now, find the provinces you are going to modify.
    As an example, we will have a look at the Flanders & Wallonia Borders.

    How to:  Modify Border Setup Flanderswallonia

    The provinces we have to modify are Brugge, Ghent, Kortrijk, Aalst, Antwerpen, Turnhout, Leuven and Hassel - and something I cannot read because of the counter...

    If you need help finding the right provinces, this tool can help you: http://forum.paradoxplaza.com/forum/showthread.php?t=418702


    Step 2 - Where to find the files?

    Now that we know the provinces we have to change, we can start looking for the respective files. In Hoi3, every province has a single file and we have to modify every single in question.

    So, go into your HoI3-directory and look for the "history" folder. There you will find a subfolder named "provinces" and within in several further subfolders splitting the provinces into different regions.
    For modifications in the Belgian Area we need of course the folder named "Belgium"

    To summarize: We need to go into "HoI3/history/provinces/Belgium" for Belgium. If we want to modify France, the folder would of coures be France.... If the country you need to mod is in Africa, the Africa-folder is needed - and so on.

    Backup this folder before you change any files!!


    Step 3 - understanding whats in the province files

    Now the folder will contain all the province files located in the region. For our new Flanders we now open one of the provinces we have to change (and the next after you are finished with it, and so on...)

    Let´s demonstrate the principle behind it with the Capitol, Antwerpen. We open "2197 - Antwerpen.txt" (province ID and province name)

    Code:
    owner = BEL
    controller = BEL
    add_core = BEL
    add_core = FLA
    add_core = BNL

    points = 2
    metal = 4.00
    energy = 3.00
    rare_materials = 1.00
    industry = 5
    anti_air = 2
    infra = 10
    air_base = 3
    manpower = 1.00
    leadership = 0.10
    1941.6.22 = {
       controller = GER
       radar_station = 1
    }

    This is the code within the file, telling us everything about the province. The first entries tell us, that owner as well as controller of the province at the beginning of the game is Belgium and that Belgium, Flanders and BNL (Benelux, probably) has a Core on the province.
    The next entries tell us about the ressources in the province. 2 Victory Points, 4 Metal, 3 Energy, 1 Rare, 5 IC, 2 AA, 10 Infra, 1 MP, 0.1 Leadership and a level 3 Airbase.

    All that is self-explaining and NOT of your interest!

    More important is the next entry. It says, that at the 1941-startdate the controller of the province will be Germany and that a radar station level 1 will be located there.

    Step 4 - What to change or add?

    Now, some of you might guess what we have to change: We have to make another entry with the 1946-startdate, assign the province-ownership to Flanders and make it the controller of the province. So, our new entry in game-code:

    Code:
    1946.4.22 = { owner = FLA
    controller = FLA
     }

    That´s all.


    Now, we repeat this for every province that belongs to Flanders, simply by opening the file, copying this entry into it at the end, saving it.

    Then, go to your "HoI3/common/bookmarks.txt" and add the following to it:

    Code:
    bookmark =
    {
       icon = "GFX_bg_startdate_1944"
       name = "The Zürich Accord"
       desc = "Fatherland_Zürich_DESC"
       date = 1946.4.22
       
       country = GER
       country = USA
       country = ENG
       country = RSI
       country = CHC
       country = CHI
       country = JAP
       country = VIC
    }

    This is our Startdate-Bookmark with enables you to select the 1946-scenario ingame to check your changes.
    You can remove this after you have checked your effort.


    And then, copying all modified files from the folder, putting it into a new folder and compressing it to comfortably send it to us is all you have to do. Wink


    Good luck, I hope you were able to follow my brief instructions!
    Rashıd Alı Gaylanı
    Rashıd Alı Gaylanı


    Posts : 153
    Join date : 2010-12-14

    How to:  Modify Border Setup Empty Re: How to: Modify Border Setup

    Post  Rashıd Alı Gaylanı Sat Dec 18, 2010 4:21 pm

    Where are you mod gavur
    avatar
    uzaydangelenkıro


    Posts : 98
    Join date : 2010-12-18

    How to:  Modify Border Setup Empty Re: How to: Modify Border Setup

    Post  uzaydangelenkıro Sat Dec 18, 2010 4:24 pm

    Where you are mod gavurun daughterleri.Honorsuzlar.That's good english rashid.
    SAYGILAR.ELLERİNİZDEN ÖPERİM.

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