Fatherland II & Joint CW Tech-Tre

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Fatherland II & Joint CW Tech-Tre

This form is intended to be a platform for the developers of Fatherland II, a modification for Hearts of Iron 3, and those who are interested in contributing with ideas.


    Technology-Tree: Navy

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    Le-Boehm


    Posts : 14
    Join date : 2009-08-08

    Technology-Tree: Navy Empty Technology-Tree: Navy

    Post  Le-Boehm Wed Aug 12, 2009 11:16 am

    With the freedom of creation of new units and the new endless techs engine it should possible to create a interesting tech tree with fantastic units. Instead of fearing the 10 units limitation we can simply create every important unit at its own with its boni, modifications and correct shortform.


    In my eyes it would useful to create the Naval techtree around the possible components of the ships like already the vanilla one does.

    Besides Light, Medium, Heavy and may Super-Heavy Gun Armament, Engine, Armour (Medium, Heavy), AAA (Light, Medium, Heavy), Radar we could ad Missile Armament (Sea-Air, Sea-Sea, Sea-Sub), Missile Defense, Helicopter, ASW. etc.

    E.G.: An classic CL get modifications through Light Gun Arment, Engine, Light Armour, Light AAA, Radar and is a rather conventional ship, which would still build even in the 50s in third World and other smaller Country's.

    An DDG get the same basic component modification as the CL but also through the Light Missile Armament, Missile Defence, Helicopters and etc.

    To a fill the gap between this two units, there also could be a crusier modernization tech, which gave conventional units some boosts like it does FREMM etc..

    With such a system it would possible to build a wide array of units. German Kriegsmarine wants to build, like the Sowjets did, a big surface unit as carrier-killer? No Problem. There We have a Superheavy BBGN with boosts from nearly all techs. An swimming fortress, expensive like hell and the center of an big Fleet Group with many AA-units. The same as the American Fleetbuild, but the main threat aren't sowjet seaskimmers but american cag units.

    I would propose the following units:

    1. Classic WWII ones:
    DD, CL, CA, BC, BB, SHBB, CV, CVE, SS, Tra

    2. CW Transitory ones:
    CLG, CAG, BCG, BBG, SHBBG, CVN, SSN, AAV, CVL, FF/DE, SSG
    (Maybe we can simulate an nuclear engine through the components, but Im not sure...)
    In general this units could simulate through Conventional Modernization and Upgrade techs (Especially the +G units).

    3. CW/Modern Units
    DDG, CG, SSBN, SSGN, Arsenal-Ship, Corvettes, FFG, Modern Light ASW units


    Sadly the vanilla component-system of HOI3 is shitty. Why? Instead that you could define different component-packs or alternates (Like an AA or an ASW Pack) you can only choose between the already researched component levels in each component.
    E.G.: For Main Armament you can only choose the Main Armament gun-techs you researched and not between techs from gun or missile armament. In the End you will ever build the actual components and so this whole system is useless...
    avatar
    Le-Boehm


    Posts : 14
    Join date : 2009-08-08

    Technology-Tree: Navy Empty Re: Technology-Tree: Navy

    Post  Le-Boehm Wed Aug 12, 2009 4:04 pm

    A bit concreter:

    I. Component Tech Folder

    -- Base Components
    => Hull | Better Defense, All units
    => Engine | More Speed, Greater Range, All units
    ==> Nuclear Engine
    => Hangar | CAG-Support, All CAG-able Units
    => Helicopter | Modification for Helicopter-CAG + Simulation of Seaborne Navy-Helicopters

    -- Armament Components
    - Gun Armament
    => Light | For All Units
    => Medium | For SHBB, BB, BC, CA, (CAG/BBG)
    => Heavy | For SHBB, BB, BC,

    - Missile Armament
    => Anti-Sea Missile
    => Anti-Air Missile
    => Launching System (Or just VLS as Secret Tech?)

    - Anti-Air
    => Light | For all Light units (Maybe not for Missile Units?
    => Medium | For all Medium and Heavy Units (An extra Heavy AA seems unnatural as there wasn't an naval 88mm AAA or so)

    - Missile Defence
    => CQMD | Like Phalanx CIWS
    => R-CQMD | RAM
    ==> Maybe just one tech?

    - Special Weapons
    => Torpedo | For SS, SSN, Very light units
    => ASW

    -- Electronic Components
    - Firecontrol
    => Maybe later FC-Computer

    - Radar

    - Sonar

    - ECW-Systems

    -- Modernization Components
    - Early CW Upgrade Package
    => Simulate the Refitting of conventional CW units with Early Missile, Electronic and Radar Systems
    ==> Maybe as upgradeable Tech, so that you really can refit old units, Also required for the modern techs to simulate prototype testing and development.

    - Mid CW Upgrade Package
    => Simulate the refitting of transitory units to later systems
    ==> Two ways to simulate: 1.) If we have CAG, CLG, BBG, etc then this upgrade for this units. If we simulate this process just through the above tech, we make this tech also available for the conventional units.

    - Late CW Upgrade Package
    => Same as above if we want such a long ongoing techtree


    II. Unit Tech folder - Units

    Trigger the unit Activation:

    First Row: Conventional Units
    Second Row: Transitory Units
    Third Row: CW/Modern Units

    Code:
    BB  => BBG => Arsenal-Ship
    SHBB => ??? => ???
    BC  => BCG => Modern BCG (like Kirov-class)
    CA  => CAG => CG
    CL  => CLG => DDG
    DD  => DE  => FF/FFG
    ======> Corvettes

    CVE  => CVL => Modern CVL
    ======> AAV => LHA/LHD/LPH

    SS  => SSN =>
    ======> SSG => SSGN
    =============> SSBM

    Modernized Transports

    Why this distinction?
    Unlike the OTL our Scenario would lead to two Superpowers which would both struggle for a blue water navy and the possibility of the enemy homeland invasion.
    Even when we have England as Allied "Carrier-Island" both Forces would like to gain Control over the Atlantic to cut/enable Reinforcement and Power Projection of the other side.
    The German Navy would also try to build a carrier-fleet, or/and like the USSR Carrier-Killers.

    As we would have an early relatively hot cold war with both the USN and the Kriegsmarine struggling for strong and many forces. So there would be a rather quick assembling of missile weapons, the steadily upgrading of old units to have enough ships (like FREMM or the 600 Ships Fleet but through the other global situation in a bigger dimension) and new constructions.


    III. Unit Tech folder - Special Unit Components

    When we have still room in our second Naval Techfolder we could intigrate some special components and secret techs.

    Generally we may have to discuss how complicated the techtree should be. I think my proposals are perhaps to detailed.

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