With the freedom of creation of new units and the new endless techs engine it should possible to create a interesting tech tree with fantastic units. Instead of fearing the 10 units limitation we can simply create every important unit at its own with its boni, modifications and correct shortform.
In my eyes it would useful to create the Naval techtree around the possible components of the ships like already the vanilla one does.
Besides Light, Medium, Heavy and may Super-Heavy Gun Armament, Engine, Armour (Medium, Heavy), AAA (Light, Medium, Heavy), Radar we could ad Missile Armament (Sea-Air, Sea-Sea, Sea-Sub), Missile Defense, Helicopter, ASW. etc.
E.G.: An classic CL get modifications through Light Gun Arment, Engine, Light Armour, Light AAA, Radar and is a rather conventional ship, which would still build even in the 50s in third World and other smaller Country's.
An DDG get the same basic component modification as the CL but also through the Light Missile Armament, Missile Defence, Helicopters and etc.
To a fill the gap between this two units, there also could be a crusier modernization tech, which gave conventional units some boosts like it does FREMM etc..
With such a system it would possible to build a wide array of units. German Kriegsmarine wants to build, like the Sowjets did, a big surface unit as carrier-killer? No Problem. There We have a Superheavy BBGN with boosts from nearly all techs. An swimming fortress, expensive like hell and the center of an big Fleet Group with many AA-units. The same as the American Fleetbuild, but the main threat aren't sowjet seaskimmers but american cag units.
I would propose the following units:
1. Classic WWII ones:
DD, CL, CA, BC, BB, SHBB, CV, CVE, SS, Tra
2. CW Transitory ones:
CLG, CAG, BCG, BBG, SHBBG, CVN, SSN, AAV, CVL, FF/DE, SSG
(Maybe we can simulate an nuclear engine through the components, but Im not sure...)
In general this units could simulate through Conventional Modernization and Upgrade techs (Especially the +G units).
3. CW/Modern Units
DDG, CG, SSBN, SSGN, Arsenal-Ship, Corvettes, FFG, Modern Light ASW units
Sadly the vanilla component-system of HOI3 is shitty. Why? Instead that you could define different component-packs or alternates (Like an AA or an ASW Pack) you can only choose between the already researched component levels in each component.
E.G.: For Main Armament you can only choose the Main Armament gun-techs you researched and not between techs from gun or missile armament. In the End you will ever build the actual components and so this whole system is useless...
In my eyes it would useful to create the Naval techtree around the possible components of the ships like already the vanilla one does.
Besides Light, Medium, Heavy and may Super-Heavy Gun Armament, Engine, Armour (Medium, Heavy), AAA (Light, Medium, Heavy), Radar we could ad Missile Armament (Sea-Air, Sea-Sea, Sea-Sub), Missile Defense, Helicopter, ASW. etc.
E.G.: An classic CL get modifications through Light Gun Arment, Engine, Light Armour, Light AAA, Radar and is a rather conventional ship, which would still build even in the 50s in third World and other smaller Country's.
An DDG get the same basic component modification as the CL but also through the Light Missile Armament, Missile Defence, Helicopters and etc.
To a fill the gap between this two units, there also could be a crusier modernization tech, which gave conventional units some boosts like it does FREMM etc..
With such a system it would possible to build a wide array of units. German Kriegsmarine wants to build, like the Sowjets did, a big surface unit as carrier-killer? No Problem. There We have a Superheavy BBGN with boosts from nearly all techs. An swimming fortress, expensive like hell and the center of an big Fleet Group with many AA-units. The same as the American Fleetbuild, but the main threat aren't sowjet seaskimmers but american cag units.
I would propose the following units:
1. Classic WWII ones:
DD, CL, CA, BC, BB, SHBB, CV, CVE, SS, Tra
2. CW Transitory ones:
CLG, CAG, BCG, BBG, SHBBG, CVN, SSN, AAV, CVL, FF/DE, SSG
(Maybe we can simulate an nuclear engine through the components, but Im not sure...)
In general this units could simulate through Conventional Modernization and Upgrade techs (Especially the +G units).
3. CW/Modern Units
DDG, CG, SSBN, SSGN, Arsenal-Ship, Corvettes, FFG, Modern Light ASW units
Sadly the vanilla component-system of HOI3 is shitty. Why? Instead that you could define different component-packs or alternates (Like an AA or an ASW Pack) you can only choose between the already researched component levels in each component.
E.G.: For Main Armament you can only choose the Main Armament gun-techs you researched and not between techs from gun or missile armament. In the End you will ever build the actual components and so this whole system is useless...