As you can see, I generated another sub-forum in this section, as I found this thread was not fitting into any other category - because it is related to the entire mod and even the Cold-War-Techtree.
It is an early list of things to do - and in which order to do them.
You know my "doctrine" of gameplay-first: Graphics and fancy stuff can be added later, early on it is important to have a playable version, mostly to keep myself motivated when I can see progress in terms other than graphic
This does not mean that we will not add counters for newly created units, but this will only scratch the surface of artistic involvement.
So, where are we standing right now: We have a lot of ideas that are very nice - now it is time to implement them, clear out what is good and feasable and what is not.
1.) Technology
-start up with Infantry, Armor, Navy
-thinking about aircraft, doctrines & secret weapons
-waiting for Zerli to finish hiseconomy mod, because I really like this approach and it would be very feasable for a CW-environment.
-Most important here - making clear figures how the unit-stats improve from technology-upgrades, as linear approach might not be that good. Discussion in the Tech-Tree-areal.
2.) Units
-create basic unit stats; rather easy, because only basic models have to be taken into consideration.
-switch land-units to battallion-size
-creating enhanced units for CW-era
-balanced naval components, etc.
-All in all, a rather easy task, as much of the unit-tweaking takes place in the Technology-definition. Those two steps must thus be linked together quite much!
3.) Scenario Setup 1946/1947/1948 (to be discussed still)
-Borders
-political setup; pol. System, ruling party, party org/popularity
-Technology setup
-OOB
4.) Events & Decisions
-For the transition of the vanilla-situation into our alternative timeline
-For our timeline from CW-scenario start onwards
-For several alternative outcomes of the alternative timelines or different transition into alternative timeline...
5.) Testing, Balancing, Bugfixing
6.) Adding fancy graphics...
7.) Party?
Please add things that I might have forgotten!
Discussion of certain topics please in the related subforums of either CW-Techtree-development or Fatherland-development.
It is an early list of things to do - and in which order to do them.
You know my "doctrine" of gameplay-first: Graphics and fancy stuff can be added later, early on it is important to have a playable version, mostly to keep myself motivated when I can see progress in terms other than graphic
This does not mean that we will not add counters for newly created units, but this will only scratch the surface of artistic involvement.
So, where are we standing right now: We have a lot of ideas that are very nice - now it is time to implement them, clear out what is good and feasable and what is not.
1.) Technology
-start up with Infantry, Armor, Navy
-thinking about aircraft, doctrines & secret weapons
-waiting for Zerli to finish hiseconomy mod, because I really like this approach and it would be very feasable for a CW-environment.
-Most important here - making clear figures how the unit-stats improve from technology-upgrades, as linear approach might not be that good. Discussion in the Tech-Tree-areal.
2.) Units
-create basic unit stats; rather easy, because only basic models have to be taken into consideration.
-switch land-units to battallion-size
-creating enhanced units for CW-era
-balanced naval components, etc.
-All in all, a rather easy task, as much of the unit-tweaking takes place in the Technology-definition. Those two steps must thus be linked together quite much!
3.) Scenario Setup 1946/1947/1948 (to be discussed still)
-Borders
-political setup; pol. System, ruling party, party org/popularity
-Technology setup
-OOB
4.) Events & Decisions
-For the transition of the vanilla-situation into our alternative timeline
-For our timeline from CW-scenario start onwards
-For several alternative outcomes of the alternative timelines or different transition into alternative timeline...
5.) Testing, Balancing, Bugfixing
6.) Adding fancy graphics...
7.) Party?
Please add things that I might have forgotten!
Discussion of certain topics please in the related subforums of either CW-Techtree-development or Fatherland-development.