Hello everyone!
To bring some steam into this part of the forum as well, I hereby open the discussion about the Techtree.
Before making up our minds about possibilities and/or changes we first have to clear out what we want to achieve with this part of the modification. Generally speaking, we have two big different parts to follow between which we have to decide:
1.) Enhance the Techtree from the normal Hoi3-TT as an expansion
pro:
-enables the player to continue any game from HoI3 into the Cold-War-timeline without any additional effort
contra:
-has to be implemented into the structure of the vanilla-game; if we dislike the vanilla-techtree we have to change it as well -> extra work
-could become a very bulky creation (though the improvements in Hoi3 regarding TT are enormous) due to the variety of different Cold-War-techs
2.) Create a purely Cold-War-based Techtree
pro
-more specialisation on Cold-War-Techs
-we are not stuck with the vanilla-techtree as requirement on which the future techs are based (which also means less work for the scenario-writers as vanilla-techs don´t have to be added into scenario files)
contra
-impossibility to continue a scenario from the vanilla-timeline
-(results out of contra #1) standalone-mod, might decrease the number of players or possibilities to use it as a base for other mods; specific scenarios must be created to play the mod!
So, as far as I made up my mind I would go for path #1 as it offers a greater replayability while leaving us with almost all opportunites for our own business.
Another question is the estimated timespan we want to cover with the enhanced Techtree. I know there are a lot people seeking the ultimate playing-experience of a 40-year Cold War. I think the Hoi-Engine is not designed for such timespans (maybe Hoi3 will be different in this regard though) - this is why I propose to stick to early Cold War meaning a timespan up until approxemately 1960/65
What do you think?
To bring some steam into this part of the forum as well, I hereby open the discussion about the Techtree.
Before making up our minds about possibilities and/or changes we first have to clear out what we want to achieve with this part of the modification. Generally speaking, we have two big different parts to follow between which we have to decide:
1.) Enhance the Techtree from the normal Hoi3-TT as an expansion
pro:
-enables the player to continue any game from HoI3 into the Cold-War-timeline without any additional effort
contra:
-has to be implemented into the structure of the vanilla-game; if we dislike the vanilla-techtree we have to change it as well -> extra work
-could become a very bulky creation (though the improvements in Hoi3 regarding TT are enormous) due to the variety of different Cold-War-techs
2.) Create a purely Cold-War-based Techtree
pro
-more specialisation on Cold-War-Techs
-we are not stuck with the vanilla-techtree as requirement on which the future techs are based (which also means less work for the scenario-writers as vanilla-techs don´t have to be added into scenario files)
contra
-impossibility to continue a scenario from the vanilla-timeline
-(results out of contra #1) standalone-mod, might decrease the number of players or possibilities to use it as a base for other mods; specific scenarios must be created to play the mod!
So, as far as I made up my mind I would go for path #1 as it offers a greater replayability while leaving us with almost all opportunites for our own business.
Another question is the estimated timespan we want to cover with the enhanced Techtree. I know there are a lot people seeking the ultimate playing-experience of a 40-year Cold War. I think the Hoi-Engine is not designed for such timespans (maybe Hoi3 will be different in this regard though) - this is why I propose to stick to early Cold War meaning a timespan up until approxemately 1960/65
What do you think?