I was just thinking a little bit about possible things in the industrial techtree and came up with a whole lot of requirements of all kinds of technology. Restrictions in the practical research (like tank-guns 5 years ahead of time) did not exist, apart from the respective practical tech - you could research your tank-guns ahead of time only suffering a little bit of headache caused by the ahead-of-time-modifier (which is far too low in my opinion).
Now, I thought about the requirements that prevented e.g. Germany to build a tank with gyrostabilized guns in 1940 - and it is clearly the lack of proper hydraulics, mechanic knowledge and material research.
They simply didn´t have researched all the things needed for the application in military (or even if, lacked the ability to implement it into an industrial production process and thus it is rather useless, a piece of paper on the drawing-board).
I wrote things like "electronic engineering" "explosives" "metallurgy", "mechanical engineering" - and I realized that it had quite some similarities with the techs you can research in the "theory" branch, which right now only provide you some bonus for theoretical values.
My subsequent idea was: Why not making these theory-techs requirements for the research of more advanced technologies? They could represent exactly this without the need to add further techs to the industrial screen and decrease redundant stuff. Right now, I do not research these theory-techs at all, making them required would hugely increase their usefulness, and double the penalty for researching too far ahead.
What do you think about this?
Now, I thought about the requirements that prevented e.g. Germany to build a tank with gyrostabilized guns in 1940 - and it is clearly the lack of proper hydraulics, mechanic knowledge and material research.
They simply didn´t have researched all the things needed for the application in military (or even if, lacked the ability to implement it into an industrial production process and thus it is rather useless, a piece of paper on the drawing-board).
I wrote things like "electronic engineering" "explosives" "metallurgy", "mechanical engineering" - and I realized that it had quite some similarities with the techs you can research in the "theory" branch, which right now only provide you some bonus for theoretical values.
My subsequent idea was: Why not making these theory-techs requirements for the research of more advanced technologies? They could represent exactly this without the need to add further techs to the industrial screen and decrease redundant stuff. Right now, I do not research these theory-techs at all, making them required would hugely increase their usefulness, and double the penalty for researching too far ahead.
What do you think about this?